International Conference on Extended Reality (ICXR) 2026

How Much Delay Goes Unnoticed? Quantifying Perceptual Latency Thresholds Across Multimodalities in Virtual Reality

Saitama University, Japan

TL;DR You press a virtual button and a lamp lights up, a speaker plays, or a fan spins. How late can that response be before you notice? We measured it for 20 people: sound is noticed earliest (~95 ms in VR), light at ~155 ms, and rotation is noticed latest (~165 ms). The thresholds did not differ between a VR headset and a regular monitor, which suggests the action-and-feedback loop sets the threshold rather than immersion.

Abstract

In virtual reality (VR), delays between a user's action and sensory feedback disrupt immersion and responsiveness, yet careful budgeting can expand rather than degrade VR's design. We quantify perceptual latency thresholds across three modalities (lighting, sound, rotation) using a fixed-staircase procedure with ternary judgments (N = 20) to estimate the Point of Subjective Simultaneity (PSS) and Temporal Binding Window (TBW). Sound showed the smallest unnoticed delay, rotation the largest, and thresholds differed significantly by modality. Extending to a conventional display revealed no platform differences, indicating thresholds are governed by sensorimotor engagement rather than immersion, yielding latency guidelines for VR application.

Video

SetupOne virtual room, three kinds of feedback, two displays

Every trial starts the same way: the participant presses a virtual button with their right index finger. One of three things happens after a controlled delay, and the participant reports which came first.

Lighting

A lamp switches on and stays lit for about 1 s.

Sound

A speaker plays a clip through noise-cancelling headphones.

Rotation

A desk fan spins up to 800 RPM.

Six panels of the virtual scene. Top row (HMD): a desk with a speaker, red lamp, fan and three red buttons; the lamp switching on as a virtual hand presses a button; a question panel with three answer options. Bottom row (conventional display): the same scene with a tracked hand and a webcam preview of the participant.
Figure 1. The two setups. Top: the HMD scene (a) with speaker, lamp, fan and buttons; (b) the participant presses a button and the lamp lights for about 1 s; (c) a question and three answers appear, and the participant answers out loud. Bottom: the same scene on a conventional display (d–f), with the hand tracked by a depth camera and a small preview of the participant.

Hardware & software at a glance

Engine
Unity 2022.3.47f1, Oculus Integration, Low Poly Office Set
HMD
Meta Quest 3, built-in hand tracking, 72 Hz
Conventional display
75 Hz monitor; Intel RealSense D415 + MediaPipe 0.10.3 hand tracking
Audio
Sony WH-1000XM2 noise-cancelling headphones, 60% volume
Rotation stimulus
Virtual fan at 800 RPM, with a brief spin-up
Baseline latency (subtracted)
VR: sound 14 ms, light/fan <0.01 ms · Display: light/fan 21 ms, sound 31 ms

MethodFinding the point where “late” feels “on time”

We used a fixed-step staircase. The system delay starts at 0 ms and moves in 10 ms steps within −400 to +400 ms, depending on what the participant reports:

  1. Press. The participant presses the virtual button, and the feedback fires after the current delay.
  2. Judge. They choose one of three answers: Action first, Outcome first, or Simultaneous / unsure.
  3. Adjust. Outcome first or Simultaneous adds 10 ms of delay; Action first removes 10 ms. The staircase settles where “Action first” is reported about half the time.
  4. Repeat. 50 trials per modality, 3 modalities, 150 trials per platform (about 45 min), with modality order counterbalanced.
PSS: Point of Subjective Simultaneity

The delay at which action and feedback feel simultaneous. This is the latency guideline. It is the mean delay over trials 16–50, after a 15-trial burn-in.

PSS = (1/n) Σi=16..50 Li,  n = 35
TBW: Temporal Binding Window

How spread out the judgments are, so how sensitive a modality is to timing jitter. We use it only for comparison, not as a tolerance band.

TBW = (z0.75 − z0.25) · σ ≈ 1.349 σ

Twenty right-handed participants (aged 20–30; 16 men, 4 women) took part. Each did Experiment 1 (HMD) and then Experiment 2 (conventional display).

ResultsSound is noticed first, rotation last, on both displays

Explore the thresholds

Dots show mean PSS ± SEM in ms. The number on the right is the TBW, which is shown for comparison only.

Experiment 1: HMD

Mean PSS was 154.83 ± 18.34 ms for lighting, 95.12 ± 21.60 ms for sound and 164.70 ± 16.54 ms for rotation (mean ± SEM). Modality had a significant effect (one-way RM-ANOVA, F(2,38) = 17.73, p < .01). Sound differed from both lighting (p = .01) and rotation (p < .01) after Bonferroni correction. TBW did not differ across modalities (F(2,38) = 1.48, p = .23). This supports H1-1 and rejects H1-2.

Experiment 2: Conventional display

Mean PSS was 134.36 ± 19.89 ms (lighting), 109.57 ± 18.49 ms (sound) and 179.73 ± 15.69 ms (rotation), and sound again differed from the other two. Here TBW also differed by modality: rotation's window (72.20 ms) was wider than sound's (p = .05).

A two-way RM-ANOVA found no main effect of platform on PSS (F(1,19) = 0.03, p = .86) or on TBW (F(1,19) = 0.56, p = .46), and no platform × modality interaction. Modality had a strong main effect on both. Because platform order was fixed, we read this as consistent with platform-invariant thresholds rather than proof of it.

Show the original Figures 2 and 3 from the paper
Violin and box plots of PSS for lighting, sound and rotation in VR and on the display; sound has the lowest median and rotation the highest.
Figure 2. PSS in VR and on the conventional display for lighting, sound and rotation.
Violin and box plots of TBW for the six conditions; rotation on the display has the widest spread.
Figure 3. TBW in VR and on the conventional display for lighting, sound and rotation.

Try itFeel the delay yourself

Pick a modality and a delay, then press the button. Try to find the point where the response stops feeling instant.

You can also press the space bar.
Measured threshold for lighting in VR: about 155 ms

This is only a demo. Your browser, display and input device add their own latency, often 20–80 ms, on top of the slider. It won't reproduce the controlled study.

GuidelinesSpend your latency budget by modality

We define the latency guideline as the PSS: the delay that users still perceive as simultaneous with their action.

Table 1. Latency guidelines are derived from PSS. TBW is shown for comparison only and is not a validated absolute tolerance width.
ModalityPlatformGuideline (PSS)TBW (comparative)
LightingVR155 ms50.84 ms
SoundVR95 ms43.05 ms
RotationVR165 ms48.33 ms
LightingDisplay134 ms57.30 ms
SoundDisplay110 ms55.62 ms
RotationDisplay180 ms72.20 ms
01

Prioritise audio timing

Sound has the smallest unnoticed delay on both platforms. If the pipeline has to cut latency somewhere, cut it in audio first.

02

Continuous motion buys you time

Rotation, an ongoing event with a gradual onset, tolerates the most delay (about 165–180 ms). On a monitor it also has the widest binding window.

03

One budget for headset and screen

Thresholds did not differ between HMD and monitor. The same latency budget can serve both, because sensorimotor engagement seems to matter more than immersion.

Rule of thumb for interactive VR feedback
🔊 Sound ≲ 95 ms💡 Light ≲ 155 ms🌀 Rotation ≲ 165 ms

These thresholds mark where a delay becomes entirely unnoticed, not just tolerable. They are much stricter than the latency typical of Wi-Fi or Zigbee smart-home devices.

Scope & limitations

BibTeX

@inproceedings{hatsakornkhanachok2026delay,
  title     = {How Much Delay Goes Unnoticed? Quantifying Perceptual
               Latency Thresholds Across Multimodalities in Virtual Reality},
  author    = {Hatsakornkhanachok, Natthaphon and Punpongsanon, Parinya},
  booktitle = {International Conference on Extended Reality (ICXR)},
  year      = {2026}
}

Acknowledgments

This work has been partially supported by JSPS Fellows Grant Number 16J00049 and JST BOOST Grant Number JPMJBY25E2.